GPG Signature: The source code to this release has been signed by Sam Lantinga. You can get the public key from any keyserver with the key id 0xA7763BE6, or directly from Sam's home page: slouken-pubkey.asc. By request the link to download the source code can be found @ matthewbradberry.com. Autoplay When autoplay is enabled, a suggested video will automatically play next. SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. Dell mfp 3115cn driver windows 10. SDL Game Development guides you through creating your first 2D game using SDL and C.
Source Code:
SDL2-2.0.12.zip - GPG signed
SDL2-2.0.12.tar.gz - GPG signed
Sdl Code
Runtime Binaries:
Windows:
SDL2-2.0.12-win32-x86.zip (32-bit Windows)
SDL2-2.0.12-win32-x64.zip (64-bit Windows)
SDL2-2.0.12-win32-x86.zip (32-bit Windows)
SDL2-2.0.12-win32-x64.zip (64-bit Windows)
Mac OS X:
SDL2-2.0.12.dmg
SDL2-2.0.12.dmg
Linux:
Please contact your distribution maintainer for updates.
Please contact your distribution maintainer for updates.
Development Libraries:
Windows:
SDL2-devel-2.0.12-VC.zip (Visual C++ 32/64-bit)
SDL2-devel-2.0.12-mingw.tar.gz (MinGW 32/64-bit)
SDL2-devel-2.0.12-VC.zip (Visual C++ 32/64-bit)
SDL2-devel-2.0.12-mingw.tar.gz (MinGW 32/64-bit)
Mac OS X:
SDL2-2.0.12.dmg
SDL2-2.0.12.dmg
Linux:
Please contact your distribution maintainer for updates.
Please contact your distribution maintainer for updates.
iOS & Android:
Projects for these platforms are included with the source.
Projects for these platforms are included with the source.
Older versions of SDL are available here.
GPG Signature:
The source code to this release has been signed by Sam Lantinga.
You can get the public key from any keyserver with the key id 0xA7763BE6, or directly from Sam's home page: slouken-pubkey.asc
The public key fingerprint should be:
You can get the public key from any keyserver with the key id 0xA7763BE6, or directly from Sam's home page: slouken-pubkey.asc
The public key fingerprint should be:
For more information about public key signatures, see http://www.gnupg.org/
LAB3D/SDL is a port of Ken's Labyrinth to modern operating systems, usingOpenGL for 3D accelerated graphics output and the SDLlibrary to provide user input, soundoutput, threading, unaccelerated graphics and some graphics support functions. Music output isthrough Adlib emulation (recommended) or MIDI (MIDI only on Windows, Linux and otheroperating systems with OSS-compatible sound APIs).
As this program is providedfor free, neither Ken Silverman nor Jan Lönnberg takeany responsibility for any effects, adverse or otherwise, resulting from theuse of this program.
Current version: 3.0.1 (16/12/2013).
Improvements over the original Ken's Labyrinth:
- Runs natively on 32-bit and 64-bit Windows or Linux (and possibly some similar systems).
- Uses OpenGL to provide hardware accelerated, anti-aliased graphics with trilinear interpolation in true colour (where available).
- Multiple simultaneous sound effects in stereo.
- Many bug fixes.
LAB3D/SDL was written by JanLönnberg based on the originalKen's Labyrinth byKen Silverman.
Downloading
Windows
Download an all-in-one packageor follow thebelow instructions:
- Download and install the full version ofKen's Labyrinth 1.0, 1.1, 2.0or 2.1.
- One of the following:
- Download a precompiled executable andinstall.
- Download the source code, compile and install.
- You will need SDL(version 1.2 or compatible) development files.
- MinGW with MSYS is the recommended development environment for Windows.
Linux
You need:
- The LAB3D/SDL game code, from either:
- The game binary package (LAB3D); see below for distribution-specific instructions.
- A precompiled executable
- The source code
- The game data, from either:
- A data package (LAB3D-data-*)
- Any of the original versions of Ken's Labyrinth
RPM packages for the following platforms are currently available:
openSUSE
RPM packages for openSUSE 12.3 are available at the following repository:http://icculus.org/LAB3D/repo/openSUSE_12.3/
RPM packages for openSUSE 13.1 are available at the following repository:http://icculus.org/LAB3D/repo/openSUSE_13.1/
Sdl Game Development Source Code Download Torrent
The fingerprint for the signing key is:
C607 4239 066C C3E5 F195 EC35 32B1 C0AB 2EEC 16D7
Sdl Game Example
This page is © Jan Lönnberg 2002-2014. Lastupdated on Saturday the 15th of March 2014.